Exploring the Fallout Universe, Gaming’s Most Surprising Small Screen Triumph
The Fallout TV series has come back to streaming services, and it's safe to say that viewers were agreeably astonished by the excellence of its debut season. By depicting the atomic-age, nuclear-ravaged United States through the eyes of three distinct characters, it effectively portrayed various facets of the gamer's experience.
We followed vault-dweller Lucy, trying to uphold her morals and finding that the ruined world made that very difficult; Max, the militant faction new recruit, who begins to question his organization's dogma and unleashes significant chaos in mechanized battle suit; and the Ghoul, a breakout character who has entirely abandoned any sense of morality out in the irradiated wastes.
Setting the Stage for Season Two
The show's first season finale revealed key information about who helped cause the atomic conflict that sealed a society in underground vaults for an extended period. It also left plenty of questions open for the next installment – and, on this occasion, expectations are considerably elevated.
“We’ll take ‘not terrible’ – let’s get that on a poster,” says the show's co-creator.
“Heading into the initial season, people were like, ‘Just don't mess it up’,” states Todd Howard. “We are ecstatic with the reception to the show, so this time people are bringing more excitement and different expectations.”
The Mojave Beckons for the Next Installment
The second season is set in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and characters in the series, even if it was a bit broken at launch.
“It’s more of a arid atmosphere, a Southwestern essence, that’s so essential to that game,” explains the co-creator. “That dusty, blasted-out iconic highway aesthetic of the game is so much fun to translate into the show.”
In the series narrative, a considerable period has elapsed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators suggest that it does reference the player’s journey.
The Importance of Physical Sets
The Fallout TV series is notable for its physical authenticity – its creators prioritized authentic items and locations were constructed, reflecting the improvised nature of the outposts in the games.
“As a sci-fi fan, so many shows I watch, I’m aware that they’re all filmed against a blue screen,” comments co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, especially of a interactive medium, is to feel like it’s real.”
Indeed, virtually every element you see on-screen is physical, even the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are created using practical effects, and were by all accounts rather intimidating up close.
Made by Fans, for Fans
The Fallout series works because it is made by accomplished storytellers who are also passionate gamers, with the help of the original creators behind the source material. This common understanding for the lore is clear in the finished show.
The new batch of episodes is debuting on a weekly basis rather than as a binge-able batch, representing a shift from the previous season. This approach will allow for a new viewing experience, a dynamic the creators themselves are looking forward to engage with.
“It's richer, it’s larger in scale, it’s more humorous, it has a lot of revelations,” teases Howard. “I am excited to seeing what people think.”